Global smart wearable entertainment devices and services market will top US$9.4 billion by 2019, says Technavio
Press release, March 27; Alex Wolfgram, DIGITIMES [Friday 27 March 2015]
As the popularity of entertainment devices increases, the global smart wearable entertainment devices and services market is expected to grow at a CAGR of 37.09% from 2014-2019, according to Technavio.
The popularity of entertainment and gaming devices that provide a real-time virtual experience has increased over the years. The adoption of these devices is high among the 18-24 age group, as these devices enable virtual 3D movies and HD gaming, the firm said.
"Smart wearable entertainment devices provide easy access to movies and games on wearable screens," said Faisal Ghaus, VP of Technavio. "Devices like the Oculus Rift, iTV Goggles and Sony's head-mounted display use virtual reality technology to provide a real-time music, video streaming and video gaming experience to users."
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