使用過3D Studio MAX或Maya的朋友,應該都知道,當打開軟體後,畫面就一分為四,並顯示三視圖,透過三視圖,才能清楚知道,立體物件的形狀,與其它立體物件的位置關聯性,但Blender一開啟,只有一個3D立體示圖,這樣在建模上,實在相當的不便,但好在Blender可自訂工作區域,因此只要自已手動一下,就可將Blender的工作區域,打造跟3D Studio MAX或Maya一樣也有三視圖,同時還可設定,一啟動軟體自動就載入自訂的設定值,才不會每次啟動軟體就要再設定一次,至於怎麼自訂工作面板呢?現在就一塊來看看吧!
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